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Going Deep: Top space, Bottom space, and Sado-Erotic
Ecstasy
Mythic Reality Building The Inner Cathedral
By
ChrisM
© 1998-2002 Of SubBondage.net
In the highest levels of SM the participants are doing something very
close to what occurs in the experience of worship. In SM we create a
sacred space, an inner cathedral, a world within the world but also
somewhere outside it. In mythic reality, the mundane world of bills,
laundry, and parenthood is suspended and replaced with a world of
archetypal roles, rituals and otherworldly experience. By day, I am
a responsible, decent, left brain professional type. I'm a social
liberal, fiscal conservative, feminist, voracious reader. I paint,
love literature, and go for annual hikes in the Sierra Nevada with
friends I've known since childhood. But in the primal darkness of
the dungeon I become another being entirely. There I am a dark force
of nature, with carnivorous appetites, a cruel sense of humor and a
connoisseur's love for desperation, fear and helpless arousal. The
other me, the daylight me, is there too, but only sort of, as a
watchdog making sure I don't go too far. It took years to accept
that they are both the real me.
What do we call this place? This experience? Again words fail us.
But it is not the reality experienced in our everyday lives. I
don't want to call it "fantasy" because that implies
falsehood, and make believe. I don't like "play space"
because "play" seems frivolous and childish. Top space
and bottom space are adequate tries, but those terms are typically
limited to the endorphin and adrenaline high some scenes provide us,
leaving out the worlds we create through role play and ritual. While
no phraseology nails it dead on, "mythic reality" is the
phrase I'll use to describe where the best SM takes us. It is a
taste of an ecstatic higher plane, a mythic realm that emerges
through ritual, role-play and archetypal nature of SM activity.
It is a created reality, mythology that is acted out. And "mythic
reality" also acknowledges that the primal experience of the scene
is about as real as reality gets to the people who have been there.
In the invented world of Mythic reality, we step beyond the confines
of law, everyday morality, and our workplace personalities into a
world created to express inner feelings that may be inappropriate,
incomprehensible, even harmful if actualized in material reality.
In the shadowland of the scene, we make our own rules. The strong
willed, type-A professional may become a compliant harem slave.
The plain, boring CPA driving a Civic with twenty extra pounds
of chub can become a beautiful heartless God or Goddess. Human
beings may be owned, disciplined bought and sold by other human
beings. Tops can be bullying tyrannical, unfair, contemptuous
and their actions towards their partner may or may not recognize
consent, morality, or law. The world you create may be as extreme
or as offbeat as you wish to make it, so long as you can sustain
the spell of believability. You can be anywhere, anytime, anyone
you have the talent to conjure forth. If want to wail the tar out
of someone in a dimly lit prison cell you can make it happen. If
you want to be a horny Vulcan, with pointy ears and a Vulcan pain
stick, hooray for you.
MYTHIC REALITY, MATERIAL REALITY
Here is an important point that often gets lost or muddied in the
interminable word squabbles SM folk are famous for. No matter how
vivid the mythic reality we create or how far it transports us, it
is staged in the reality we live in 24 hours a day. In material
reality, morality, ethics, and the law of the land continue to
hold sway. In the mythic dimension your slave may be a personal
possession, bonded to you, and unable to leave. In everyday reality
she had better be free to come and go. Kinfolk and the law may have
some very definite feelings about slavery, rape, and unlawful
imprisonment. The consent of the participants must remain a central
concern. If a cop breaks down your door because of screaming at
three AM, and you have failed to seduce the consent of your partner,
you will find out just how real material reality is.
Another reason to keep both mythic and material realities in focus
is because the mythic realm can be far more extreme than the temporal
world The inner desires People have fairly unfathomable inner desires,
things that would be very unwise to actualize literally. It may be
your fantasy to be chained to a stone alter and having your heart
carved out by a priest wearing a goat mask. Men often fantasize
about out forced castration. And rape ranks high as a fantasy
for scene women. But for those daydreaming about afternoons of
languid torture in the world's most erotic Turkish prison I do
NOT recommend a one-way ticket to Istanbul with a suitcase full
of heroin. Edgy scenes like these are far better simulated, than
actualized in their full extremity. It makes no sense to risk life
and limb for a scene that could be just as hot, probably hotter,
if you invested passion, invention and planning. A good scene
should take you where you need to go without risking intensive
care, jail or the morgue. Besides the scene you lust for in heart
is surely closer to the eroticized consensual nonconsensuality we
create in the dungeon than the broken bones, smashed teeth and
psychological crippling rape or other extremities would induce
if pursued literally.
Both material and mythic realities coexist in parallel, and both
must be mastered by the person devoted to SM as a higher art form.
Even if the mutual desire is for harsh nonconsensual treatment you
are a fool to ignore material concerns. No matter how extreme the
mythic reality, the top must focus on eliminating unnecessary risk
like the master chef cutting excess fat from a tender steak. Nothing
is gained by leaving unnecessary risk in a scene. One reason net
geeks have such hard time transitioning to real life play is that
in cyberspace, material reality seldom intrudes in fantasy play,
giving them scant experience with the kinds of situations real
world SM people constantly address. There is no need for first
aid kits, CPR classes, or dungeon monitors in the world of cyber
play. Fainting spells, power blow outs, hyperventilation, sudden
incontinence, eyebolts exploding from wall sockets, equipment
going mutinous, and kids bounding unexpected through the front
door never happen in online play. Half of what makes a good top
good is how he or she deals with the real world hazards no matter
how far your SM takes you. Even as we cast the spell creating mythic
reality we must always account for the real world looming just outside
the magic ring of the scene
MAKING IT HAPPEN
How do we go about building the inner cathedral? What are the steps
to make an SM work?
Mythic reality is created through action: physical action with
spiritual intent
Through ritual, focus, and deliberate reverence for the activity
you are sharing with your partner. Both participants, top and
bottom, share in the creation of these states, though they play
different roles You could describe the top role as that of a shaman,
high priest or priestess. The bottom is sacrifice, acolyte or initiate.
For the duration of the scene your partner become the center of the universe.
If you have been doing SM for a while, your probably doing some of
this already. By putting on black, donning your makeup, and pumps,
or whatever sacred vestments you don for SM, you are entering the
magic circle of the scene. The trancy music that serves as soundtrack
to so many dungeon parties cocoons us in otherworldly sounds, while
masking pedestrian background noises and noisy (or nosy!) neighbors.
Dim light cloaks our cluttered basements and bedrooms in mysterious
darkness, transforming them into dungeons. Candles work well too both
for their light bringing and their destructive power. Knives are good,
as talismans of power, for their beauty and lethality, and their inherent
power to take life. Ritualized behavior in scene also assists in setting
the mood. Silence, wordless concentration, works wonders, but if you're
a talker that can work too. Collaring ceremonies, the command to disrobe,
the binding of limbs, or use of scene names and titles like "Sir,"
"Mistress" and "Slave", all help us transition from the
workaday world into the dream arena of the ceremony. I generally begin a
scene by running my fingers through my partner's hair, clutching a fistful
and gently tugging back the head to expose the neck. Its a wordless signal
but that I am now taking command. I keep talking to a minimum, to highlight
the unfamiliarity and "otherness" of the experience. When I do
speak, I lower my pitch, hush my voice and move in closer to build intimacy.
For me, this mixture of tenderness and savagery, veneration and abandon,
lie near the core of the sado-erotic experience. The prehistoric temple
caves at Glascaux have a painting of a masked shaman, apparently communicating
with a Bison slain in the hunt. It is believed that the shaman, lying beside
the dying beast, is begging its appeasement so the animal knows it wasn't
killed out of hatred or malice but out of need for its life-giving flesh.
This ritual is practiced today by tribal societies as part of the hunt
ritual; saying grace before diner may be a last modern vestige of this
once holy rite. The significance of the kill, which took place against
a backdrop of hunger, and tremendous peril, can probably not even be
imagined in today's insulated world of fast foods and supermarkets where
individually packaged steaks lay waiting for purchase. The Stone Age rite
of persecution and consumption, performed in gratitude and reverence, is
one of the oldest and most profound human experiences. It is repeated in
the ritual of the scapegoat who is both punished and honored for purging
us of our aggressions, insecurities, and fears. It appears thousands of
years later in the Gospel narratives, when Christ offers his flesh and
blood for consumption to save the world, and is hunted, captured,
persecuted, speared, sacrificed and ultimately glorified. I believe
this prehistoric worship of the sacrificial offering, and the ritual
of mortification that gives life, is precisely what happens in the
highest levels of SM play. The bottom sacrifices, the top consumes
that sacrifice, not in arrogance, but in awe.
MYTHIC REALITY AND ROLE PLAY
Because the feelings actors encounter are often unknowable in
advance, improvisation is a critical.
At its best SM is more than a pure physicality. Emotions, the
mind, and personality all play roles in the creation of the
scene's mythic reality. And these other elements are invoked
through role play and ritual.
We play thousands of roles as we progress through life: infant,
adolescent, sibling, friend, lover, spouse, parent, worker, boss,
grandparent, widow or widower. We pick up new roles as life goes on,
leaving others behind as we progress through life. Eventually we are
told to "grow up" and chided that we are too old to indulge
in childish games. But we never fully abandon them. We feel childlike
excitement when we unwrap a gift, participate in games, or attend
costume balls. Is this why childhood joys seem so vivid? Perhaps
this is why so many describe their SM as "play." With
its freedom, physicality, and celebration of pleasure, skill and
companionship, SM does bear some resemblance to the play of children
or even more tellingly, animals. While animals at play mimics the
life or death struggle of combat and the hunt, SM ritualizes the
mythologies of cruelty and pain providing us with a forum for
wrestling with our inner fears allows to confront , explore
and comprehend them.
In a sense, SM is a kind of theater, an acting out of shared
fantasy and desire. costumes, role play, and the language of
"scenes", and "players" and "play".
But at its best it is no theatrical falsehood. SM is about playing
a role that has always been inside you but is denied expression in
the world of daylight Role-play is a big part of SM whether it is
explicit-as in infantilism, cross-dressing, equestrian training
scenes or implicit, but hinted at by the plethora of assumed names
and titles scene folk bestow on themselves. I'll never forget my
first exposure to an infantilism scene. At least ten people, half
of them in adult scale baby clothes, remained in "baby-head"
for hours, jabbering in high childlike voices, sucking pacifiers,
throwing tantrums, calling each other by "brat" names.
That same week I stumbled onto a more vanilla analogy at the National
Gallery, where a video loop showed Alexander Calder performing his
amazing puppet circus. It held forty of us - ages six to sixty -
utterly spellbound: laughing, gasping, slack jawed in unison. It
connected instantly with the little kid in each of us. Even the
unadorned, over the knee spanking takes place in a implied framework
of role-play. And whether its kids dressing up like monsters and adult
superheroes on Halloween or a frazzled secretary who becomes, in the
dungeon, a ruthless, unreasonable, fantasy bitch, it is thrilling to
enter into the personality of something else, and to have something
else enter into you. One way of looking at SM is as ritualized breathing
of life into personal mythic fantasy personas using sets, props, costumes,
actors, direction, and the manipulation of powerful symbols. For some,
particular symbols, be it leather boots, the whip, a slave collar, the
stiletto heel, the dagger, a woman's breasts- can become imbued with so
much power that the scene constitutes pure, unadulterated worship of the
fetish object. Fetish does mean both sacred object, a sexual fixation.
Many spiritual traditions involve the embodiment of alternate
personalities: possession, voodoo, pre scientific cultures,
"spirits" enter their bodies of the ritual participants,
dance, speak, bring news from other worlds. The practices of Charismatic
Christianity share some amusing similarities to Voodoo, Santeria and
tribal religious practices: rousing oratory, dance and pounding liturgical
music, inducing trance states, falling to the ground with wriggling limbs,
speaking in tongues, handling snakes… All sorts of behavior that would be
inappropriate in the workplace.
Carl Jung called these other identities "persona", and
theorized that we each have scores of persona within us including
some whose gender differs from our own (Does this explains the
"butch" archetype in dykes, and the cross dressing
tendency in straight men. In practice and in his studies of
world mythology, Jung further noticed that some persona seemed
to recur in many individuals from culture to culture, and epoch
to epoch. He called these roles "archetypes" and theorized
that they arose from the common human experience. And like restless
dogs, these personalities yearn to express themselves through action.
SM has its own archetypes, general fantasy roles that appear common
to a great many people: Dominant masters, helpless slaves, wicked
nurses, helpless patient, inquisitors, heretics, cruel mommies,
red bottomed boys... Consider the Gentleman/housemaid archetype: the
buttoned down lord, the disgraced servant in her frilly little skirt,
her futile diligence and inevitable failure of the white glove test,
the strict measures required to restore order… Let's try another:
Daddy/boy. Two words, but a universe of possibility: the tough but
loving parent, the errant but redeemable child, the crime of whacking
off or sneaking a peak at dads skin mag, the razor strop, the woodshed,
the belt pulling through dads pant loops (or moms!). The bared bottom,
the red hot welts... you get the message.
Scads of similar mythic encounters ooze through the collective
unconscious of the SM world. Here are but a few:
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Inquisitor/heretic
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Interrogator/captive
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Drill Sergeant/Recruit
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Daddy/boy
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Kidnapper/hostage
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Rapist/victim
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Patient/ Enema-Nurse
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hayseed/city slicker
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Milkman/bored housewife
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Schoolmaster/student
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Headmaster/schoolboy
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Bully/schoolgirl
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Hooker/John
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Hustler/Trick
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Boss/secretary
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Monarch/subject
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Girl next door/Rover
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Drill Sergeant/recruit
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Trucker/hitcher
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Sultan/harem girl
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Prison lifer/first day convict
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Confessor/penitent
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virgin/playboy
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earthling/horny alien
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Alter boy/priest
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mermaid/giant squid
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dance instructor/student
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Biker/easy slut
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Groupie/KISS bass player
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porn model/photographer
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pirate/captured stowaway
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Pony/Trainer
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Pizza delivery boy/dungeon owner
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Dirty Cop/Handcuffed shoplifter
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Peeping Tom/showering coed
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I remember from my newbie days at Black Rose how artificial and
silly some of these roles looked. As an SM rookie, I didn't
understand that the "acting" that goes on in SM -at
its best anyway- has nothing to do with imitation or appearance.
It is instead, an immediate and direct expression of distinct inner
persona: entities that are vividly real but are typically denied
expression, in the rather straight laced world we live in out there.
SM when viewed through this lens can be seen as the art of giving
voice to these inner personalities.
SM, like method acting, is acting where it is no longer really an
act, but a direct expression of an inner reality, possibly a far
more authentic reality than the persona we present to the world
in the workaday week. As we sometimes say, this is not about
changing yourself into something your not, but into what you
really are. SM is acting that isn't really an act. It's a part,
sure enough, but it's also a part of you.
SM with its multiplicity of available roles also recognizes and
celebrates that there is more than one real you just look at some
of the roles you play in and out of the scene: parent, friend employee,
grand inquisitor, US citizen, And they all want to get out and stretch
their legs once in a while.
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