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WHAT IS A FLOGGER
Author Unknown (A URL was found in the email I received with the document, but
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A flogger is any flexible many-tailed striking tool where the
tails are simple strips of leather or similar substances, designed
for use on the human body. In short, not bullwhips, braided cat-o-nines,
crops, scourges, thud toys and such, simply floggers. A braided cat is
similar to a flogger in many respects, yet has a distinct 'feel'. As
floggers were less available in former days, many people made their
own in various styles and weights. Even if you are not doing so,
some basic principles of design might help you select a superior
one from the regrettably large supply of the other sort.
DESIGN NOTES
For any given force, the smaller the contact area that force
is concentrated in, the greater the potential for damage. Think
of a knife-edge as the extreme case. This is why quality flogger
tails have rounded edges and tips; although sharp edges require
less work and are less expensive, rounded edges are preferable.
The wider the tail, the more surface area to be forced through
the air, and again, the more lands at once on the skin. As a
general rule for the same material, thin tails 'sting', wide
tails 'thud'. Thin, rounded thong tails sting much more than
5/8-inch wide flat tails, for example. If all things are equal,
the more tails a flogger has, the slower it travels, and the
longer the tails are, the more leverage is gained. Both of the
above make a flogger heavier, but the longer tails can make it
disproportionately more difficult to control, therefore many of
the 'standard' floggers have tail lengths between 15 and 22
inches. It is possible to do quite interesting things with a
long flogger, such as laying it down an entire back at once,
but this is not recommended for beginners as it can take serious
practice to do well. Very short floggers have special uses for
close work, one nipple at a time, that sort of thing. Floggers
with perhaps 15 to 25 tails are average; twice that makes a heavier
version of the same design. For safety, flogger tails must remain
fixed to the end of the handle; this region is where the most
stress occurs in use. A good covering knot will help reduce this
strain, and keep the tails together. The handle must work with
your hand, not against it, neither too large nor small for a
proper grip, and a knot or swelling near the end of the flogger
serves to prevent slippage. Short handles are better for control,
longer handles provide more leverage. The weight of the handle
must feel 'right' with the tails something one must feel, not
read about. If the sellers will not allow a cautious swing of
prospective purchases, find another shop. Beyond weight, width
and length, the materials matter most. A selection from the
below provides a range of severity and feelings from 'did you
start yet?' to 'Oh my god!'. Again in general, the softer and
lighter the material, the safer it is the harder/longer it may
be used without risk, and the softer it feels. As ever, the
RESPONSIBLE DOM/ME TESTS each implement on Themselves before
it touches a submissive, and checks for breakage or other safety
problems before each use.
MATERIAL LIST
-
Cotton
- An ounce or two of loosely twisted cotton wool in a
pillowcase folded lengthwise- this and the next two have
been useful for those with no experience with flogging,
yet much interest. Quite safe.
-
Chamois
- A more permanent version of the above, a 3/8 inch tail
width 20-tail is a specialized tool for flogging either a
complete novice or one who prefers nearly no sensation. Noise,
a very light skin-level sensation, and nothing else, tested
as above.
-
Fabric
- Silk and other softer fabrics can be made into floggers.
Avoid fraying of edges by sewing the fabric into closed
tubes, ironing each tube flat, then sewing the flat sides
together along the long axis. Similar to chamois, more
decorative colors available, and many fabrics are washable.
-
Deerskin
- Soft and caressing, a tiny bit of sting, a bit of thud,
and little else. Unless one is hitting exceptionally hard,
a deerskin flogger can be used for a very long time without
any notable skin reactions beyond a light flush.
-
Light Nylon Cordage
- 1/8 inch diameter for a start. Take 15 loops 34 inches
long [circumference], tying them together in a knot at one
end. Cut the other end [tail length now perhaps 15 inches],
fray the cut ends and attach to a handle. Two sensations, a
very light one from brushing with the tips alone, and a
heavier one from the non-frayed section. Simple to clean,
quite inexpensive, and different weights of cord are readily
available.
-
Elk Hide
- Heavier than Deerskin, yet soft and compressible, almost
entirely thud. A lovely flogger for a slow building scene,
very easy to relax into, and can be used with astonishing
force with little risk of harm.
The next three are varieties of cowhide, the 'standard' leather.
These are not specific cuts or tanning terms, but are classes of
weight and type.
-
Suede
- In the lighter varieties, slightly harder than Elk,
in the heaviest, just below the thick Top grain below.
Many floggers are made from various suede 'splits', these
are inexpensive and simple to work. More thud and more
sting than those above, may mark if swung sharply.
-
Top Grain Leather
- Smooth leathers create less friction than suede; yet
usually feel more sting on the skin. Available in many
weights, from light garment leathers to heavy saddle
leathers, the more flexible varieties are recommended.
-
Oil Tanned Thick Leather
- Thick, heavy, and spongy leather, less flexible
than thinner skins. Feels rather like an extremely
heavy Elk as it compresses, yet a far more 'serious'
thud.
-
Bison
- Interesting rough grain, heavy, rather inflexible,
unless careful attention is taken the edges may cut
the skin. Not a material for the beginner, but certainly
something to use if desired
-
Rubber
- Flexible, yet quite 'harsh' feeling, stings rather like
a thong flogger, leaves immediate marks. Different weight
to air resistance ratio than any leather. Exceptionally
simple to clean.
-
Horsehair
- Extreme sting with no thud, entirely skin-level
sensation of a very intense and itching sort. It is
possible to break skin with horsehair, and it creates
deceptively intense stinging at a very light touch.
Cleanliness and body fluid precautions are required
here.
Additionally, most of these have tactile and scent qualities that
may attract some, with the exception of the pillowcase, fabric,
nylon, and the oil-tanned leather [much of which smells rather
nasty]. All except the pillowcase may be made into floggers that
look rather nice, and all of the above are now available ready-made
through shops and catalogues
TECHNIQUE
Much has been discussed, experienced, debated, and counter-debated
on this personal topic, but this is intended as a generic suggestion
for the beginner.
WHERE
As flogging is something that covers much by way of different
activities, It has been separated into 'light' (entirely sting,
no deep tissue effects), and 'heavy' (sting and/or thud, reaching
and jarring deep tissue). It is impossible to do 'heavy' flogging
with a 20-tail chamois flogger, and quite difficult to do 'light'
flogging with anything over deerskin in the materials progression
cited above with the exception of horsehair, again a sting-only
material. Of course all of these are merely physical possibilities.
WHERE NOT TO FLOG UNDER ANY CIRCUMSTANCES
The face, head, neck, the fingers and toes, or over healing skin.
WHERE TO FLOG EXTREMELY LIGHT IF AT ALL
Really a gentle brushing motion rather than a striking one, tips
of a light stinging instrument only, such as the chamois or
horsehair above. The palms and back of the hands, over any joint,
the lower front and back and sides between the top of the pelvis
and the lower ribs kidneys and other internal organs, the spine,
the tops and bottoms of the feet. Both feet and hands contain
many tiny bones, once broken, these rarely heal well. Joints do
not respond well to stress internal or external. Crippling is
neither safe nor sane, and unless one has an X-ray machine at
call one cannot tell. Internal organs are more fragile than
one might think, avoid thud entirely in their area. Many people
have particular problems with body areas as well, do attempt
the above very lightly indeed if at all.
WHERE TO FLOG LIGHTLY
Lower legs, arms, inner arms, breasts, genitals, skin is more
fragile there, upper shoulders (accuracy), top of buttocks near
spine, the muscular ridge on both sides of the spine (accuracy),
the ribs where not protected by muscle. There is some evidence
that 'thud' on the female breast is not advisable for reasons
of health, nipples are far better suited to strong stimulation.
The top of the buttocks protects the coccyx, a small and fragile
triangular bone at the base of the spine, avoid striking between
the upper buttocks.
WHERE TO FLOG HEAVILY
Buttocks, upper back on each side of the spine, thighs, lower
shoulders. These areas are principally composed of strong bones
protected by muscle tissue and a fatty layer; any other organs
present are reasonably protected. There are reasons for these
traditional areas being so traditional; they reduce the likelihood
of major damage, making an extended safer session possible.
POSITION CONSIDERATIONS
Body position affects the position of both skin and muscles. If
someone is bent over, the muscles of the rear lengthen and are
not as thick, so the muscles themselves no longer protect in
the same way. If the skin is stretched as well, it will feel
more than it would if relaxed. Flogging someone who is standing
unsupported may lead to falling, and seems foolish given the
known physiological and psychological effects. Standing bondage
changes without warning to partial suspension if someone faints,
plan for that possibility.
HOW TECHNIQUE
The more ways one knows to do an action, the more effects may be
created, and the less one's arm aches afterwards. Varying the
motions has a good effect for Dom/me and sub. Practice the
following until you can do them from various directions and
speeds, they all feel and work differently. Knowing the techniques
is only one part, knowing which to use and when is beyond my
ability to suggest in a post.
SWINGING STYLES
There are four basic ways to end a stroke of any force:
-
The tails land 'flat', with all of the force hitting at
once causing the tails to either bounce off or drop almost
vertically after this.
-
The tails swing through, with the some part of the tips
hitting and moving past the target area. From there, you
may stop them, or use some elliptical pattern to bring them
round again, such as vertical or horizontal figure-8, circle,
and the like.
-
The tail tips strike, go past, and then immediately
return via a swift spinning motion. If fast enough,
this can seem continuous and the light, sharp touch
has some sensational advantages.
-
The tails are snapped or whipped for a smaller point of
stimulation that is more discrete and feels sharper.
-
The tails land all at once on the body in a strongly
forward motion resembling a punch or push more than a
swing. Difficult to describe, and not as common, a hard
thud stroke. Each of these and all their variations may
be primarily accomplished by wrist motion alone, or with
arm and wrist moving together, this depends on your strength
and the effect you seek. A properly balanced flogger requires
less effort, and may be used for a longer time with less fatigue.
SKILL
Bad technique is simply inexcusable; although we are all fallible,
misplacing a stroke is not something to be taken lightly. There is
indeed an art to the physical act of flogging. This may be learned
as any other physical art, by observation, thought, and practice.
Practice in the air will teach you the balance of a flogger, but
there is no substitute for actual impact. A velvet pillow, possibly
suspended in a way that allows for movement. This works nicely, a
safe and useful simulation. If you can't find a velvet pillows
lying about, a towel wrapped round a pillow will serve the same
purpose, you will see the path of the flogger tails quite nicely
in the nap of the fabric. When you are able to land all the tails
in one area on the pillow, practice moving that aiming point about
until you know exactly where it will land each time. Now practice
varying the speed, pace and strength of the blows without sacrificing
that accuracy. When you have that in balance, try these variations
on your own leg, get the feel of that specific instrument, then
consider using it on the willing form of another.
ACCURACY
A flogger as opposed to a crop or whip flops around more; it naturally
covers a wider area and is more difficult to control. If one avoids
any spin on the handle, the first stroke may be accurate with the
tails close together. Unfortunately the next ones tend to be less
so unless some care is taken with the tails between strokes. The
tails may be caught in the free hand between strokes, allowed to
wrap gently on the top's torso or leg to gather them together, or
hang straight down between strokes. Any of these options will make
the next stroke more accurate as the tails will at least start
together. It is possible to stop them in mid-air as well, but
more difficult to cause them to swing together. With practice,
a well-made flogger that is 2 inches in diameter with the tails
gathered together may be precisely placed within a 3 to 4 inch
target path. As a suggestion for beginners, start with the sub
reclining face down and the Dom/me kneeling or standing a-straddle,
thus allowing gravity to assist in the guidance of the tails.
Swinging at a body part that protrudes ensures accuracy. The
buttocks of a standing sub whose entire front is pressed against
a rigid support are a classic example of this, a straight
side-to-side swing with the tips of a flogger can strike only
the intended area, leaving the lower back and upper thighs
untouched. Costuming may help as well, certain corsets may
provide some protection for the kidneys, and may act as a
sort of armor against mishap.
WRAPPING
If the middle section of tails strikes first on a rounded edge of
the body, and the tips wrap following the curve, the tips actually
accelerate far more than the original swing: physics, try it on
something inanimate and see. This is wraparound, and is usually
a bad thing, causing inadvertent hard blows to areas one did not
intend to touch at all, or ruining the controlled stroke one did
intend. Keeping the flogger handle the same distance away from
the skin as you did in practice will help here, as will being
very careful to plan where the tips will fall at each stroke,
avoiding curved edges to wrap around. Being tip conscious is
the best way to avoid wraparound, but placing a pillow to
protect the side of a reclining sub works as a temporary
solution for those who have this problem.
IN SCENE HOW OFTEN
An average of one stroke every few seconds often proves best,
with the exception of the spinning technique. A fast version
of which will seem constant. This blow-rest-blow allows
processing time to feel each sensation, and this rhythm
once established may easily be changed for effect. No doubt
some people will disagree on this, but it is a suitable pace
to maintain in many cases. Increased speed near the end is
also popular, and pacing oneself early on will allow for that.
SCENE STRUCTURE
Different people seek to give and receive different experiences.
We like two quite diverse scenarios
THE SLOWLY INCREASING AFFECT
Start slowly and lightly, begin by placing the flogger on the skin,
holding the tail tips in one hand and the handle in the other, moving
slowly to and fro on the skin. Then a slow caress with the tips for a
bit, using more and more of the tails in a soft motion, building the
movement into a partial swing, then a full swing. Vary placement
gradually, work up and down the body in a methodical pattern with
few surprises. When changing to a harder flogger, repeat the same
customization process in miniature, the ideal being that although
the actual force applied increases markedly, the feeling remains
much the same, matching the growing ability of the sub to enjoy the
increasing sensations. In a person looking for this, it is often
possible to cause a flying sensation of complete relaxation, buoyed
by trust and natural reactions of the body to slowly increasing
stimulation, with little or no feeling of actual pain.
THE IMMEDIATE AFFECT
More of a hard style used to take a bottom past the comfortable
area into one more likely to push them strongly. Useful for sensory
overload and for those who seek a more painful feeling. Beginning
as above, vary the speed and intensity of the blows much more,
pushing more, being less predictable. Work upper body and lower
at seemingly random times, not allowing the sub to grow used to
the sensation before moving on. When changing instruments, do so
with less subtlety, let them feel the change as an increase in
intensity. Should they enjoy both sting and thud, use these
interchangeably as well, surprise is often more effective than
merely increasing the power of blows.
EMOTIONAL AND OTHER CONSIDERATIONS
A few suggestions in this admittedly most subjective area. A
flogging of even the gentlest sort may have exceptionally strong
effects on both participants; leaving time and energy to wind down
at the end of the session is a requirement. Reassurance, a caress,
or a simple touch during the flogging may do wonders also. Do not
expect verbal responses if the flogging takes the bottom into new
areas, they may not be able to speak readily, and it may be that
they will not be hearing well either. Flogging the front of the
body, use of ear plugs and blindfolds, stringent bondage to open
up delicate body areas, and making the sub look at themselves
being flogged are more serious and have more emotional impact
than a simple flogging. Bruises may appear immediately, not
appear at all, or suddenly appear after as much as a day or
two, depending on the body concerned, and most people have
some reaction to such marks, whether positive or not.
PHILOSOPHY
Flogging can be a powerful and loving act, Dom/me and sub are
not separated by the flogger, but connected through it. While
basic competence and sensitivity will increase the chances of
this, caring does help a bit too.
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