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Suspension
By Gryphon
I frequently employ suspension techniques to great advantage but
there are some concerns. First of all, a good pair of suspension
cuffs is a must. I currently make two styles, one semi-traditional
and one not. I do not use the traditional 'T' style of suspension
cuff, which wraps around the wrist with a tongue leading up between
thumb and fingers to the D-Ring. If you think about that design, it
forces the subject to bend his/her wrist when grasping the tongue,
moving his/her wrist out of its natural position of function, and
then you PUT WEIGHT ON THAT? Wrists are only meant to take so
much... instead I use a 'Y' shape where the tongue comes up from
the band at an angle, allowing it to be grasped in a 'natural
position'. The end result is no numbness in the hands or parasthesia
(pins and needles) after a few minutes of hanging. In fact, for ANY
sustained frame play where weight may be placed upon the wrists
for any length of time, I use these.
For more serious suspension work, I use a mitten design, a new
style of suspension cuff, fitted around the wrist and over the
back of the hand and fingers as they curl naturally around a
reinforced bar. Grasping the bar distributes a lot of the weight
usually placed on the wrists, allowing for a more comfortable
session devoid of most numbness and strain from suspension. I
have found an interesting side market for these... Several
professional Subs in NYC have bought these from me... You
see, if you bend your wrist as you grasp the bar inside,
the person tightening it may THINK the wrist is fastened
tight but in fact, relaxing the wrist achieves a loose fit...
so if one of these subs has a problem, the sub need only
release the bar and he/she is out. The other benefit is
they look big and ominous.
Other considerations in Suspension include the suspension
rigging itself... You don't hang a 125# body from a plant
hook screwed into the plaster of a ceiling... you need to
suspend from proper hardware fixed to supporting members
of a frame or structure. The other consideration is 'load
bearing weight'... Without getting into physics or structural
strengths of materials, if a rope says 200 lb test, consider
that that is 200 lbs. of 'dead weight'. People wriggle and
jiggle... 'Active weight' is considered usually to be FIVE
TIMES the 'dead weight... So if you have a 200lb suspendee,
you need something calculated out to 1000 lbs test.
When suspending someone, always consider safety aspects...
are they strong enough to be suspended... if they can't hold
themselves up for thirty seconds, I wouldn't suspend them
longer than that... they're not built for it... Folks with
shoulder and rotator cuff problems are Right Out. And consider
your 'out'... keep a chair or stool handy so that they can
stand... sometimes they just need a sec, sometimes they need
Down Right Now. And if they are completely lost to you? Invest
in some Harness (Breakaway) Clips from your local tack shop.
These are designed to release if 500 or 1000 lbs are placed
on them (i.e. A horse suddenly panicking trying to bolt...).
The nice thing about these, as opposed to boathooks which are
weaker than they seem, is that they do not require you to
lift a sagging form to release him/her... They open right
up and you can safely take them down.
Finally, let's be realistic folks... We're not suspending
someone over the Grand Canyon or a bed of spikes... we're
creating a Scene here... a foot or two off the ground
should be more than sufficient to create the illusion
and sensations desired here, especially if your subject
is blindfolded... Start slowly, test your equipment and
remember 'Gryphon's Golden Rule: Don't Be Stupid, Don't
Be a Jerk '. As with any new play, approach it slowly,
intelligently, and cautiously... and enjoy your introduction
to Swinging in a more literal sense.
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